branchwiseguys/main/New Drug Selling Systemcancel
26 Commits over 0 Days - ∞cph!
NPCs slow down when going to get drugs, if they were previously running
Merge trunk latest into Drug Sell Zone branch
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
NPCs going to drug zones mostly working but WantsToBuySomethingNearby code is a huge mess, need refactoring
NPC behaviour isn't any better yet but performance is a lot better.
Reinstated my GUI changes after the merge
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
Working on NPC pathing to drug sell areas as appropriate. Currently incomplete and slow
Moved welfare payment messages from InfoMessage to Notification. +material change
Instancing for DrugZone platforms.
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
NPCs don't stop if they can't buy from the seller's current location
Fix some client/server issues + other cleanup
Criminal warnings cleanup
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
Drug selling only in drug zones
Rename IntendedPosition to ServerPosition for clarity
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
CheckPools simplification + material edit
Removed payphone glow that that missions aren't really a particular focus.
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
NPCs tend to stay more in the city, less out the back of nowhere
New footpath designated nav areas.